Limited editability: it is best to use trained actors to get a good performance however, that leaves you with limited editing capabilities if the performance falls short, or the script changes further down the line.Very expensive: PCap requires expensive professional equipment and multiple teams for the different stages of production.Noise capture: although PCap is very good at capturing likeness, it can be noisy due to occlusions and interference making the clean up process more laborious.Localization into different languages: the scalability of the solution also makes it very easy to switch the language across an entire game while keeping dialectically accurate facial animations.As this technology continues to improve so does the realism of real-time characters. Characters can also connect to text-to-speech applications or different types of AI to create characters that are dynamic and responsive in real-time. Real-time and connection to TTS and AI: audio-driven facial animation can be used in real-time while maintaining a high degree of accuracy.With the ability to manipulate the musculature in Speech Graphics software, even the tongue can be animated, providing new levels of accuracy not possible in many other animation techniques. Precise and realistic lip sync: audio-driven facial animation excels at accurately syncing character lip movements to dialogue creating realistic expressions.This enables game developers to focus on fine-tuning their character animation. Editing flexibility: in SGX director characters’ facial expressions can be easily crafted and edited after the first pass.It also reduces or eliminates the need for full performance capture, which is subject to a higher cost base than productions that rely more heavily on voice acting. Scalable and cost-effective: relying on only voice files to generate animation makes it easy to scale across animation pipelines and character rigs.
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